Hoon Heo - Cinematic & Technical Animator

Animator with a cinematic background and full-pipeline Blender skills, combining fast keyframe animation with practical AI integration.

Full-time Technical Animator (Studio Sai)
Independent Animation Lead (Anim D Works)


Professional works


Participated Projects


Personal works

Game animation


Animation Tools

A Blender add-on created with Python, designed to help animators easily edit animation graphs.

A non-photorealistic rendering system created in Blender using Geometry Nodes and Shader Nodes.


NPR Works

NPR Works

Explored different non-photorealistic rendering styles using Blender, combining Geometry Nodes and Shader Nodes.
I experimented with painterly lighting, cel shading, and hybrid visual styles. I focused on creating repeatable setups that maintain a strong artistic identity while offering flexibility for various projects.

Skills:
Full pipeline (Design, Modeling, Rigging, Shader, Geometry Nodesm Lighting)

Note: Only the tree, rock, and character model in the opening shot are free assets; all other elements were created from scratch.


AI-Powered Character & Scene Development

Full AI-to-3D Workflow – From Character Generation to Final Composite

Used ComfyUI for character design, modeling, texturing, and full background animation & rendering.
In Blender, I built dummy scenes and animated all elements manually—allowing me to control movement, timing, and camera exactly as intended.
While AI often involves randomness, this project focused on precise control over AI outputs through structured prompting and iterative feedback.
The result is a stylized animated shot that blends generative flexibility with full artistic direction.

Tool Used:
ComfyUI (DreamShaper, Hunyuan3D, Wan2.1), Blender, Premiere Pro


I'm based in BC (PST) and working full-time as a Technical Animator.

Open to project-based freelance opportunities, either individually or through the animation team I lead.

I'm based in BC (PST) and available for remote work—full-time, part-time, or project-based.